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Packaging your Project
Learn how to package your Unreal Engine project for Windows, Mac, Android, iOS.
By: King

Hello, in this video, I’ll show you how to package your project with the plugin on Unreal Engine 4, 5, and 5.1.

Android

To package your project for Android, make sure you have your google-services.json file in the root directory.

Image from Codeible.com

Now open up the Plugins window in Unreal Engine and make sure the plugin is installed.

Image from Codeible.com

When that is verified, go to the Project Settings in Unreal, now scroll down until you see the Android tab. 

Image from Codeible.com

Select it and then scroll down until you see the part to configure for the Android Platform. 


Click on "Configure Now" and you should be good there.

Image from Codeible.com
Image from Codeible.com

Now scroll up to the Android Package Name section. 

Make sure, it matches the name in Firebase.

Image from Codeible.com

Firebase console

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Or you can open the google-services.json file and look for the package name.

Image from Codeible.com

Since my package name is com.myapp, I’ll put con.myapp in the textbox. 

Set SDK Version (Optional)

The next part is optional but the minimum SDK version at the time of the tutorial is 29 if you want to publish your app to the Google Play store.

Image from Codeible.com

Now you are ready to package.

Close the Project Settings window.  


Click on the Platforms menu, go to Android, select the settings you want, and then click on Package Project.

Image from Codeible.com

Select the location of where to store the packaged files. Then wait for it to finish.

Windows

For Windows, the process is similar.

Make sure that the google-services.json file is in the root directory of your project. 

Image from Codeible.com

Now open up the Plugins window in Unreal Engine and make sure the plugin is installed.

Image from Codeible.com

When that is verified, click on the Platforms menu, go to Windows, and then Package Project.

Image from Codeible.com

Select the location of where to store the packaged files. Then wait for it to finish.

Mac

For Mac,

Make sure that the GoogleService-Info.plist file is in the root directory.

Image from Codeible.com

Now open the Plugins window in Unreal Engine and make sure the plugin is installed.

Image from Codeible.com

When that is verified, click on the Platforms menu. Go to Mac and Package Project.

Image from Codeible.com

Select the location of where to store your packaged files and wait for it to finish.

IOS

For iOS, 


We’ll assume you know how to package an iOS app so I’ll only show you what you need for the plugin.

Make sure that the GoogleService-Info.plist file is in the root directory.

Image from Codeible.com

Now open the Plugins window in Unreal Engine and make sure the plugin is installed.

Image from Codeible.com

When that is verified, go to the Project Settings, and scroll down until you see the tab for iOS.

Image from Codeible.com

Click on it and then make sure that the Bundle Identifier matches the value in Firebase or you can use the GoogleService-info.plist file and locate the bundle identifier.

Image from Codeible.com

Since my Bundle Identifier is com.devdb, I’ll put com.devdb.

Now you are ready to package.


Close the Project Settings window. Click on the Platforms Menu. Go to iOS, and Package Project.

Image from Codeible.com

Select the location of where to store your packaged files and wait for it to finish.


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